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My only complaint about the gameplay is the feeling of redundancy I experienced after long play sessions. Serious Sam: BFE is what Doom or Quake might have evolved into had they continued to be developed. The action you experience during encounters is unparalleled when it comes to intense, over the top battles. It’s just tacked on to move you along to the good parts, like kicking ass and taking names…and in that regard, mission accomplished.
#SERIOUS SAM 3 BFE HAS STOPPED WORKING FULL#
Lets be honest though, no one plays Serious Sam for it’s predictable story full of campy one liners and cliché plot points. Being the badass that he is, he survives the fall and so starts his adventure. Sam and company trade some blunt flaky banter about hookers and drugs when the chopper is suddenly attacked by a Major Biomechanoid, which in turn flings Sam, who’s not wearing his seat belt (for shame), out of the helicopter and into the buildings below. However, the optimized graphics are most likely a necessary evil to maintain a constant FPS needed to enjoy consistent smooth gameplay on a static platform.Īt the start of the single player playthrough, Sam is accompanying his team on a helicopter ride, headed for a museum containing important information crucial to the war effort. The textures on the environment and character models are noticeably lower resolution, and it wasn’t unusual to experience laggy texture loading during cut scenes and occasionally during gameplay. Also, the graphics have suffered in the transition.
#SERIOUS SAM 3 BFE HAS STOPPED WORKING PC#
You can toggle the FPS (frames per second) on and off, change the color of blood, disable the gore, toggle the auto aim and auto equip, change the crosshair, switch your player model, etc etc etc…there’s a lot to tweak, which is usually more akin to a PC game then an Xbox title. The options in the settings are more numerous then you’d expect to find in a common console shooter. Right off the bat, it’s pretty obvious that the game is a port.
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